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About
I'm a Level Designer and Artist who thrives when I get to be part of a creative environment! I'm detail oriented and passionate drive for designing living environments with good comp composition that can set up great flow and pacing in the games that I make.
I have a multidisciplinary background starting from my bachelor in UX/UI & interaction design, as well as a brief experience in QA at Massive Entertainment, which gave me an insight into AAA and gave me the push I needed to begin my career into the gaming industry.
Recently, I've graduated as a Level designer at The Game Assembly and am actively looking forward to where my next design challenge in game development!
My biggest hobbies outside creating games is weaving narrative and designing combat scenarios for TTRPGs and painting and competing in miniature painting contests.
Curious about my previous work?
Resume:
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